Ponedeljkov seminar računalništva in informatike - Arhiv
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ponedeljek, 23. februar 2026 Gašper ŽUBER: Accessibility of public sector websites and mobile apps
V ponedeljek, 23. februarja 2026, bo ob 16:00 uri izvedeno
predavanje v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 23. fabruar 2026 ob 16.00 v FAMNIT-VP3.
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PREDAVATELJ: Gašper ŽUBER
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Gašper Žuber works as an advisor at the Slovenian Administrative Academy within the Ministry of Public Administration, focusing on quality and accessibility in the public sector. He is involved in monitoring and promoting compliance with the Slovenian law on accessibility of websites and mobile applications, based on international standards. He has participated in various presentations and discussions around accessibility in public services.
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NASLOV: Accessibility of public sector websites and mobile apps
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POVZETEK:
In this presentation, we will explore why accessibility matters for all users, common pitfalls in creating accessible online content, and practical steps you can take to make websites, mobile apps, and public documents more inclusive. We will share insights on typical accessibility errors such as missing alternative text for images, issues with keyboard navigation, and inaccessible PDF documents and offer simple guidelines you can apply right away to improve digital inclusion in your organization.
Seminar bo potekal v angleškem jeziku v predavalnici FAMNIT-VP3 s pričetkom ob 16:00 uri.
Vabljeni!
ponedeljek, 12. januar 2026 Marko GRGUROVIĆ: Smoothing & Motion in Video Games
V ponedeljek, 12. januarja 2026, bo ob 16:00 uri izvedeno
predavanje v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 12. januar 2026 ob 16.00 v FAMNIT-VP3.
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PREDAVATELJ: Marko GRGUROVIĆ
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Marko Grgurovič is the CEO and founder of Triternion, the independent studio behind the medieval multiplayer hit Mordhau. Today, he leads a team of approximately 35 developers based in Ljubljana focused on creating high-fidelity, skill-based multiplayer experiences that prioritize deep combat mechanics and fluid, realistic character movement.
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NASLOV: Smoothing & Motion in Video Games
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POVZETEK:
In this talk we will explore the evolution of game development through the lens of a smaller indie studio that has to "do more with less". The talk bridges the gap between high-level industry trends and the under-the-hood technical challenges of creating fluid, responsive motion in modern video games. We will look at smoothing functions and springs, and how they can be used in both error correction and procedural animation techniques.
Seminar bo potekal v angleškem jeziku v predavalnici FAMNIT-VP3 s pričetkom ob 16:00 uri.
Vabljeni!






